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Upgrade Procedure
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Upgrading from: 4.0:
Please ensure you save and backup your shows before attempting to upgrade any software. An automated upgrade path from Titan 4.0 and Titan 4.2 is provided. You can download the latest Titan software from
Avolites Download.
New Features
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- Quick Build:
The quick build feature allows you to easily build cues, chases and cue lists from existing cues and palettes.
By simply selecting a range of colour palettes you can create a colour chase. To use quick build start recording a chase and then from the record mode select [Quick Build]. You can select any palette or playback and insert that item as a new step in the chase.
To filter by specific fixtures just select the fixtures first and then select the palette or playback. If you range select over the palettes then each palette will be added as a separate step. You can also use quick build when recording a single cue to merge multiple palettes/playbacks into the same cue. - Fixture Order in Groups:
Groups can now have a fixture order so that when you apply that group the order is entered into the programmer. This has several advantages, the first being that the order is also recorded into the cue meaning that complex orders do not have to be set up individually in each cue. The other benefit is that the order is used when applying palettes with an overlap. To change the order within a group, select [Group] [Edit Groups] followed by the group you want to edit. There are two ways you can arrange the order, either with the layout editor which is described in the "Fixture Layout in Groups" feature, or using the standard fixture order editor. If you now press [Fixture Order] you can change the order by selecting the handles of the fixtures. - Fixture Layout in Groups:
Groups now contain a location in 2D space for fixtures recorded in the group. This information is used when running pixel mapper effects. Each fixture has an X and Y location where X is the old fixture order. To edit the locations of the fixtures select [Group] [Edit Groups] [Edit Layout] and then select the group to edit. This will open the layout grid which you can drag the fixtures around on. Some auto layout options are available. The grid size can be changed by dragging the bottom right corner of the grid. - Fade between Channel Ranges:
In previous versions if you went between two distinct ranges of a fixture attribute it would snap the channels. The software now tries to fade the channels if it can. This result is smooth transitions for controls such as Gobo Spin and Shutter. - MIDI or DMX Triggering:
You can now trigger many features of the console from external triggers. MIDI and DMX triggering are available. This powerful feature is explained in more detail in the Version 5 Titan manual. Briefly, to set up triggering, connect your external device then enter System mode and select the Triggers menu. Add a new Trigger mapping and give it a name. Add a trigger to the mapping then select what you wish to trigger. To trigger a fader or button on the console press it or move it. To trigger a specific playback, fixture, palette, group or macro toggle to Trigger Type [Item] and select the item to trigger. Now scroll though the list of available actions. Having selected an action or piece of hardware select [Ok]. Now choose MIDI or DMX triggering and, if using DMX triggering, select the DMX port. Then either enter the MIDI or DMX address to use as a stimulus or simply generate the stimulus from your device, the console will learn the trigger and fill in the details for you. Now add the trigger. Repeat to add as many triggers as you wish. - Sub Fixtures:
Using sub fixtures allows you to group cells of a fixture in one super fixture. This negates having to patch multi celled fixtures as many separate fixtures. When you patch a fixture which has sub fixtures it will appear as a single fixture and have one DMX address. You can then drill down into that fixture by selecting [Unfold] then the handle of the super fixture. This will give you individual control of the cells of the fixture. In order for sub fixtures to work the personality must include this feature and it may take us a while to update old personalities. Where sub fixtures really come into their own is when laying out fixtures for pixel mapping. Any fixture which contains sub fixtures can be moved and rotated as a single fixture but the individual cells are still mapped seperately. - FX Added to Attribute Mask:
The attribute mask has a new bank called FX in addition to IPCGBES. The extra bank incorporates shapes and pixel map effects allowing for these items to be masked when recording and updating your show. - Shapes in Palettes:
You can now save shapes and shape parameters into your palettes for easy programming or quick live operation. A palette may now store any combination of shape and shape parameters such as speed and size. To store a shape in a palette, set the shape up in the programmer and store the palette. The shape is masked by the FX bank in the attribute mask so take care that this is enabled when recording the palette. You can record just the pattern or just the speed by turning Off any paramenters you do not wish to record. To turn shape parameters Off use the Off menu in the normal way. A shape workspace window is available to help you organise any shape palettes. - Run Macro from Cue:
You can now fire macros from a cue within a cue list. This allows you to set up custom actions which are then performed when a cue in a cue list fires. You may want to lamp on your fixtures when the first cue fires in the cue list and this can all be done by linking the macros to the cue in the playback view. - View Palette:
You can now view the contents of a palette and adjust the attribute values. To view a palette, select View and then the palette you wish to view. A new window will open which lists all the fixtures in the palette as well as their attribute values. You are shown both the shared and normal palette information. The values can be directly edited just by selecting the cells containing the values and entering the new level. The palette view does not current show shapes. - Select If:
Using Select If allows you to select fixtures based on whether they are controlled by a particular palette or playback. Pressing [Select If] followed by a palette will select any fixtures that are using that palette (even if not in the programmer). To select fixtures in a playback press [Select If] and then select the playback. Finally you can select fixtures at particular levels by combining [Select If] and the [@] key. A full description of select if functions can be found in the manual. On the Tiger Touch and Pearl Expert consoles you will find [Select If] in the channel menu. - Flash Full and Flash Out:
The Flash Full function will temporarily flash all selected fixtures to full intensity while the key is held. The Flash Out function performs the opposite by setting them to zero intensity. This feature is only available on consoles with [Flash Full] and [Flash Out] keys. - Remainder Dim:
Takes all the fixtures that are not selected and sets their intensity to zero. The zero intensity is placed in the programmer and will be recorded into any cue. So to zero the intensity of every fixture except the few that you are working with, first select the fixtures you do not want zeroed and then press [Rem Dim]. This feature is only available on the Mobile. - Lock Desk:
You can now lock the console with a security code to prevent layabouts fiddling with your show. When the console is locked all functions of the console are disabled except the DMX outputs and currently running playbacks. To unlock, enter the password you used to lock the console, or restart the console. To lock the console press [Shift] + [Lock] and then enter a password followed by [Enter]. - Patch Quantity of Fixtures:
When patching fixtures you can now set the quantity of fixtures to patch. This simplifies the process of patching large numbers of fixtures. You now just set the quantity you want to patch and then select the first handle where you want to patch the fixture. - Edit Personality:
Sometimes you may find that the personality of a fixture contains errors and needs minor changes. With edit personality it is now even easier to correct these errors. Go to [Patch] and then select [Edit Fixtures] followed by [Edit Personality]. You will now be presented with a list of all fixture types currently patched in the show. Select the fixture you want to edit the personality for. This will open personality builder which allows you to make the required changes. When you save the changes your show will automatically be updated. - Pixel Mapper:
The pixel mapper allows the creation of 2D shapes which control the colour or intensity of groups of fixtures.
To use the pixel mapper first create a group of the fixtures and lay them out in the group using the group layout tool.
Then select the group and from the root menu select [Shapes and Effects], [Pixel Mapper],
[Create Effect]. The effect editor window will open with a blank black background.
The effect is made up of elements and animations, to add an element press the [+] button and select an element such as a Block.
A white block will be appear in the middle of the effect editor preview pane. Fixtures which are laid out in the middle part of the group will change to white. If you are using RGB or CMY fixtures and don't see any output ensure the dimmer channel is at full.
The element is now selected and you can move it around and change its properties using the sliders of the property pane.
With the element selected you can add an animation by pressing the [+] button again and selecting an animation such as a movement.
The block will then start to move and as it moves the relevant fixtures will change colour according to their positions.
Once you have an effect you like you can record it to a playback and clear the programmer. Raising the fader on the playback will fade in the effect.
- Pixel Mapper Preview Window:
The pixel mapper preview window shows the output of the effect engine and pixel mapper before it is applied to the fixtures. Open the window from the [Open Workspace Window] menu. The bottom part of the window shows buttons for all running effects with thumbnails. The top part of the window shows a larger view of the most recently fired or selected effect. Note that for performance the preview window updates at a slightly slower rate than the real output. - Auto Groups:
When patching multiple fixtures a group is created automatically in the group window. You will notice two types of auto groups being created. The first is a fixture type group which will always contain all fixtures of the same type. The second is a group which is created when you either range patch or specify a quantity. A new group is created for each batch of fixtures you patch. This feature can be turned off in user settings or patch options. - Master Palette Overlap:
You can now set a master palette overlap in the same way as you can set a master palette time. This overlap will be used when no other overlap is found. The option is accessed through the palette menu by pressing the [Palette] key. - Update:
The update function allows you to update the attribute values stored in a fired playback with the corresponding values currently in the programmer. The update function can be found under the Record Cue menu, or on the Titan Mobile, there is a dedicated button. When initially entering the function the playbacks which will be affected are highlighted and listed in the softkeys, playbacks and palettes can be selected or deselected in the softkeys. Pressing Enter or the Update button will confirm the current selection, alternatively individual palettes or playbacks can be selected by pressing the swop button twice. Updating a playback will replace the current palette or value in the playback with the palette or value currently in the programmer.
Improvements
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- Exchange fixture maintains fixture legend:
When a fixture is exchanged it now maintains any user set legend rather than reverting to the exchange fixture's name. If no legend has been set it will be renamed to the new fixture's name. Note this feature will only work with shows created in version 5. Older shows will retain the existing legends. - Updating of playbacks with palette links:
In previous versions of the software, where a playback linked to a palette, if the original palette was updated only channels programmed in the playback would be updated from the palette. This has been changed so that playbacks may add channels from a linked palette (being updated) if the channel is not already being controlled in the playback. This means that adding new channels into a palette will cause the playbacks to update with this new information. The greatest benefit to this is when exchanging fixtures. - Fixture Exchange Mapping Hints:
The console now contains a fixture exchange hints file which helps the software to decide which controls map to which. This ensures that any awkward fixtures to exchange can be dealt with by adding exceptions to this hints file. The file is maintained by Avolites and distributed with the Fixture Library. This should ensure that exchange works well every time. - Fading of shape phase is now smoother:
Fading the phase of a shape between two phase offsets is now a lot smoother than in previous versions. - Stop on Final Cue works with bounce and random:
The stop on final cue setting now works with chases set to bounce or random mode. The chase stops when all the cues have been played. - Unassigned DMX ports stop sending DMX:
When a physical DMX port is unassigned it now stops sending DMX data. - Frozen Attributes saved in show:
Frozen fixture attributes are now frozen so their state is restored when the show is re-loaded. - Mask in Quick Include:
You can now set a mask in quick include. This avoids having to go into advanced include just to set a mask. You can now press [Include] followed by an attribute bank button and then the handle to include. - 1 THROUGH 10 [Highlight]:
The command syntax 1 THROUGH 10 [Highlight] now works. - Dongle License through Panel:
The dongle license code can now be entered through the panel software and a clearer warning is given when the dongle is removed. This makes it easier to license the console after a recovery. - Fan Options menu - Curve Type:
The fan options menu now shows the selected fan curve. - Window page in Workspace shortcuts:
The current workspace window page is now recorded in the workspace shortcut. This ensures the view is restored correctly.
Bugs Fixed
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- The Titan engine may crash with chases of very many dimmers:
Running a chase containing in excess of 1000 dimmers with the channel grid open might have caused the software to crash. - Copying a fixture did not copy Invert and Swap PT:
When copying a fixture the inverted attributes and the swap Pan and Tilt settings would not be copied. Instead they would revert to the default values. - Intensity quick palettes re-apply from Cue List:
When running an intensity quick palette with any chase or cue list the palettes may re-apply when the cue list or chase wraps around to step 1. - Fixture overlap in Mode 3 cues does not work correctly:
Using fixture overlap in a Mode 3 cue would not work correctly with the LTP channels not going to the desired values. - Include Fade In:
If you included channels from a cue with fade times on the attributes then the channels would fade in after being included. They now snap in. - Chases with zero speed start running on Go:
A chase with zero speed would start running when Go was pressed. A chase with zero speed now stays paused. - Copy Playback now copies all Playback options:
The software now copies all playback options when copying the playback. Previously some would be ignored. - Certain Chases won't Unfold:
In very rare circumstances it was possible for a chase to get in a state where it would not unfold. This has now been fixed. - Flip Pan and Tilt in Blind:
The flip pan and tilt function does not work when in blind mode. This is now resolved. - Release on clear not releasing to playback levels:
When releasing the programmer to playback levels it does not release correctly. - Stop on final step for backwards chase:
When a chase was set to run in the backwards direction, the stop on final step setting would have no effect. It now stops on the first step before looping. - Picture Legends in other languages:
Picture legends may not display correctly when the console language is set to something other than English. - Deleting in channel grid does not remove fixture:
When you have deleted all channels from a fixture using channel grid the fixture should be removed from the programmer. - DMX will not output on channel 512:
It was not possible to output DMX on channel 512. - Workspace shortcuts in Record Menu:
Workspace shortcuts would not work when in the record menu. - Workspace legend lost after update:
When you edit a workspace shortcut it lost the legend after the update. - Pressing [Off] Twice:
Pressing the off key twice would open a strange off menu - Clear LED locks on:
The clear LED would stay on and not clear if you deleted a fixture while it was selected. - Preset palettes could override existing ones:
Patching with preset palettes could override your existing palettes if the locations were occupied. The software now avoids user-recorded palettes when creating presets.
Not Yet Implemented
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- When Cue List set to manual crossfade, LTP channels may not reach recorded values:
Depending on the speed the playback fader is moved, LTP channels may not fade completely and stop before reaching the value recorded in the cue. This happens when the cue list is set to Fader Mode Manual Crossfader in playback options.
Upgrade Procedure
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-
Upgrading from: 4.0:
Please ensure you save and backup your shows before attempting to upgrade any software. An automated upgrade path from Titan 4.0 is provided. You can download the latest Titan software from
Avolites Download.
Bugs Fixed
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- Fixed minor memory leak in chase view on touch consoles.:
A memory leak would occur if you had the chase view open on touch consoles with a running chase. The memory would be freed if you disconnected the chase but may have caused problems if you left the console with a chase running for more than a few days. - Slow running with both Channel Grid and DMX view open.:
The operation of the console could slow down if you had both the DMX view and the channel grid open at the same time. This only ocurred if the views contained channels that are changing. - Console freezing while clearing shapes from the programmer.:
Very ocassionally the software may freeze while clearing shapes from the programmer. - Fader controls shape size and speed not working in Cue Lists:
The option to control the shape size and speed was not working with cue lists. - Playbacks firing through Timecode at the same time as user operations.:
The software could freeze if a timecode playback was fired at the same time as the user firing playbacks. - Slow and silent memory leak:
A memory leak which caused the console to display an out of memory exception after prolonged periods of use greater the 2 days has been fixed.
New Features
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- Titan Simulator is now included with Titan Mobile.:
Titan Simulator makes it possible to program shows offline, not only for the Titan Mobile but also for the Tiger Touch & the Pearl Expert. - German translation is now available on the console.:
You can change the language of the console by selecting the language from the Tools menu. Please note this will only be available if you upgraded using the recovery process.
Improvements
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- Shape Phase Fading:
The phase of the shape now fades in cues much smoother than it did in previous versions.
New Features
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- Undo / Redo:
You can now undo and redo up to 20 actions. This applies to the following actions
- Fixture selection
- Attribute adjustment (eg Pan, Tilt, colour changes)
- Locate
- Clear
- Keypad input
- Applying Palettes
- Group selection
- Off
- Align
- Flip
You can access Undo and redo by holding the Shift (Avo) button and pressing the Undo and Redo buttons located in the bottom right and left hand corners of the keypad. On Tiger Touch, Mobile and white Pearl Experts these are labelled Undo and Redo. On older Pearl Experts these are engraved as left and right arrow keys.
- Blind Programming:
Blind mode allows you to work with the programmer without your changes being immediately output to the stage. Hold Shift (Avo) and press the [Blind] softkey (or on Titan Mobile hit the Blind key). You will now have a new empty programmer whilst your existing programmer is retained and continues to output. Any changes made in this blind programmer will be shown in the visualiser, on the wheels and in Channel Grid but will not be output to the stage. You may use this programmer to create new playbacks or update existing playbacks. Any playbacks that are fired or running will continue to output to stage. To exit blind hold Shift (Avo) and hit [Blind] again. - Blind playback preview:
You may preview the output of a playback in the visualiser before sending it to stage by setting it to output blind. Select [Playback Options] then the playback, then select [Blind]. On Titan Mobile hold the Blind key and select the playback. When you fire the playback it will output to the visualiser but not to stage. Repeat the procedure to set it to output live again.
- Blind DMX output:
You may set a DMX node to output the blind DMX values instead of the stage DMX values. This means you can use an Art-Net connected visualiser to program in Blind or preview cues as well as the built in visualiser. To enable Blind DMX on an output node enter System mode, select [DMX Settings] then click the [i] button on the relevant assigned node. Then in the workspace window or on the softkeys toggle the [Blind DMX] option. - Picture legends:
A picture legend can be assigned to any button for which it is possible to set a text legend (eg fixture, group, palette, workspace, macro, etc). Press [Set Legend], select the item and then either select [Picture] from the softkey menu or the pencil icon on the virtual keyboard to open the drawing space. Brush size, colour and eraser are all available within the window; Enter applies the drawing to the item selected. You may also select a picture from the library of pre-drawn images by selecting the picture frame icon and browsing the library. - Fan Curves:
You can now select different curves to use when fanning. To select the curve hold the Fan button and select [Curve] then choose one of the options
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Line - Traditional fan, the first and last selected fixture are affected equally in opposite directions, the midpoint remains unchanged. This remains most useful for pan.

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Pull Middle - The first and last selected fixture remain at the current value, the midpoint is affected most. This is useful for colour mixing, tilt and dimmer.

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Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer.

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Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction. This is useful for colour mixing, tilt and dimmer.

- Fan parts:
When using the fan function you can split the fan automatically into equal parts. Select all the fixtures, hold down Fan and enter a number of parts with the numeric keypad. The selection will be divided into that many parts as shown.




- Fan across groups:
You can apply fan to a number groups rather than across individual fixtures. The option is accessed by holding down Fan and toggling the option key, you can choose between
- Ignore Groups - Fan treats each fixture individually whether selected individually or by a group. This is the normal mode.
- Fan Group as Fixture - Each group is fanned as if it were a single fixture. All fixtures within a group take on the same value.
- Fan Within Group - Fixtures selected in a group are fanned separately within that group.
- Press and Hold to Fan:
There is now a user setting to make Fan in a press and hold modifier. When enabled fan will only operate whilst the Fan button is held down. This makes it quicker to work with and avoids fanning the wrong attribute accidentally. - Keystone and blade graphical control:
Keystone and/or blades of appropriate supported fixtures can be edited through a graphical interface accessed from the Attribute Editor. Select [Keystone] or [Blades] from the Attribute Control options in the window and then adjust by selecting and dragging the corners or sides of the space displayed.

- Freeze attributes:
Freeze individual attributes of selected fixtures and/or whole selected fixtures. Frozen attributes cannot be changed by either playbacks or the programmer. To freeze fixtures or attributes enter Patch, select [Edit Fixtures] then [Freeze Fixture Or Attribute]. You can then select fixtures and toggle frozen attributes. - Thro, And and @:
You can now use the Thro, And and @ keys directly from the root menu of the console to select fixtures and set intensity numerically via the keypad. This also works in conjunction with locate ie 5 Locate, Group 7 Locate. - DMX output mapping:
DMX output mapping is available from the workspace windows; this option is opened by entering System Mode and selecting [DMX Settings]. On the VDU screen you are presented with a list of DMX Nodes and a list of DMX Lines. DMX Nodes can be assigned to DMX Lines by selecting their assign button then selecting one or more lines. DMX Nodes can be cleared individually from DMX Lines by selecting their individual clear button alternatively, all DMX Nodes can be cleared from a DMX Line by selecting the clear button in the header of a DMX Line or all DMX Nodes can be cleared from all DMX Lines by selecting the clear button in the DMX Line header. Information about a DMX Node can be accessed using the DMX Node’s individual [i] button. The values can then be edited in the softkey menu. - DMX view:
A DMX view in which the output of each DMX channel can be seen is now available through [Open Workspace Window], [DMX]. - Multiple language support:
The Titan software menus are now available in multiple languages including English, Russian, Chinese, Spanish and Portuguese. To select a different language you must first run the V4.0 recovery CD then from the Tools menu on the VDU or touch wing select [Control Panel] then [Languages] - Shape Fixture Order:
When a shape is applied to a selection of fixtures it applies in the order the fixtures were selected and phase then uses that order when spreading the shape across the fixtures. The order of your fixtures can now be changed after a shape has been applied by selecting [Edit] then [Fixture Order]. Fixtures in the same order step will move together in when the shape is phased. - Set button and text size:
The information button in the top right corner of each window opens options which allow you to change the size and position of that window and the button and text size to be used within that window. - Record Autoloads:
It is now easier and faster to create an autoload step when recording a Cue List. In the Record Cue List menu enter [Advanced Options] and turn on [Autoload Live Playbacks]; live playbacks are then recorded as Autoloads when a Cue List step is recorded removing the need to create blank steps and edit them to contain Autoloads. - Virtual Keyboard Edit Box:
When editing any text field using the virtual keyboard the space above the keyboard now shows the contents of the field in large type and the current cursor and selection state. - Virtual Keyboard Auto Capitalise:
The virtual keyboard now has the ability to automatically capitalise the first letter of each word. Press the Caps Lock key until it shows 'Abc' then the first letter of each work will be automatically capitalised. - Timecode window:
A new workspace window has been added to show the Timecode clock. It will show the current timecode from the selected source and allows setting the timecode source, enabling/disabling the timecode link and buttons to play, pause and reset the internal timer. - Workspace window shortcuts:
Pressing the View key (Open on Titan Mobile) and then one of the following keys will cause the corresponding workspace window to open. NB the LEDs of keys acting as workspace window shortcuts will flash once View has been pressed for ease of identification
- Attribute Bank – opens the Palette window for the corresponding bank.
- Fixture/Channel - opens the Fixtures window.
- Group - opens the Groups window.
- Macro – opens Macro window
- Patch – opens the DMX output window.
- Connect – opens the view cue window for the connected Cue List.
- Attribute Options - opens the Attribute Editor
- Exit all menus:
Holding down Shift (Avo) and pressing Exit will take you directly to the top level menu. - Release times:
The time in which a playback releases can now be controlled from the menu. In the Off menu (Release on Titan Mobile) there is an option for the Master release time. This will be the default release fade time for all manual releases. This can be overridden on a 'this time only' basis by typing a time in seconds in the root menu (like a palette fade time) then hitting Off (or Release) and then the Playback. - Release programmer values:
You can fade out the contents of the programmer, going back to the live playbacks by releasing when you clear. You can do this by pressing Off (Release on Titan Mobile) then pressing Clear. The channel values in the programmer will fade out in the master release time. You can override this time by typing a time first eg 6 Off Clear. Note this only applies to channel values, not palettes in the programmer. - Record Button:
Titan mobile has a single record button; to store a playback hit Record then select the type of playback then hit an empty playback select. You may also cycle through the playback types by hitting the Record button multiple times. To store a group, palette, macro or workspace hit Record followed by Palette, Group, Macro or View respectively. You may also use the Quick Record feature to record directly to an empty button. - Knock out of programmer:
You can quickly remove a fixture or group from the programmer by holding down Clear then pressing a fixture or group button. - Turn off Cue List tracking:
A playback option has been added to allow you to turn off tracking in cue lists. - Update Active Fixture:
You can now refresh an active fixture personality if, for example, you load new media onto a media server. Press Patch then [Update Personality] and select the active fixture. - Link Active Fixture:
You can link a fixture that has been patched conventionally to an active fixture to get media thumbnails. Enter Patch then [Active Fixture], select the active fixture and then patch it over the top of the conventionally patched fixture. - Kill out of range timecode playbacks:
This user setting will kill a playback if its recorded timecode is not in range of the current timer. To enable it enter User Settings and select [Timecode].
Changes
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- Delete and move workspace from View menu:
You must now hit View in order to copy, move or delete workspaces. This allows you to change workspaces whilst in the Delete, Copy and Move menus. To copy a workspace hit View then Copy then the source workspace then the destination handle. - Titan window dialogs:
The views and options in the Titan window have been removed since they are now all available in the workspace windows and/or in the softkey menu.
Improvements
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- Add and/or remove fixtures from a shape:
New fixtures can be added and existing fixtures removed from a shape applied to a selection of fixtures when in the shape generator by selecting [Edit] then [Add/Remove Fixtures] then selecting the fixtures you wish to add and/or remove. Note you can not remove all the fixtures from a shape, to move a shape to a new set of fixtures first add the new fixtures then remove the old ones. - Fade Engine Performance Improvements:
The fade engine has continued to be improved to provide faster response times and smoother fades. - Wheel acceleration:
The sensitivity of the encoder wheels, pan threshold and tilt threshold can all now be adjusted through User Settings by selecting [Wheel Sensitivity]. - MIDI timecode settings:
Glitch detection, tolerance and timeout can be set through User Settings by selecting [Timecode], [MIDI Timecode]. - Fan auto deselect:
To help prevent accidental fan usage it now deselects when you change fixture selection or attribute bank. See also Hold Down to Fan. - Flash Unfolded Cue:
You can now flash unfolded cues to quickly see their content on the stage. - Playback View remembers connected playback:
When you restart the console the playback view window now remembers which playback was being displayed. - Enter to select item in Open Workspace Window menu:
Enter now selects the first item in the Open Workspace Window menu, in conjunction with live search this allows you to quickly open windows by typing eg Vis Enter opens Visualiser. - Show file directory moved:
The show files are now stored in a directory called 'Titan Show File' in My Documents. They are readily accessible on the console by pressing [Tools] in the top left of the VDU screen then [Folders] and opening the Titan Show File folder. - Channel menu range select speed improvement:
Trying to select all fixtures with a command like 1 THRO 1000 could take as much as a second to select. It is now much quicker. - Handle window responsiveness:
The responsiveness of the software when selecting buttons in the buttons windows has been improved. - Full show compatibility with Diamond 4 Titan:
Shows can now be interchanged freely between Pearl Expert, Tiger Touch, Titan Mobile and Diamond 4 Titan.
Bugs Fixed
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- Flash buttons did not register when a Swap button was depressed:
Found in version: 3.0 If a Swap button was held down whilst a Flash button was also pressed, the fixtures being flashed did not come on when the Swap button was released. - Macros with alphanumeric input did not recall correctly:
Found in version: 1.3 Macros did not always recall correctly if they included a numeric or text input. - Clear LED remained on after New Show or Load Show:
Found in version: 3.1 If the programmer were not empty when a New Show or Load Show was performed the Clear LED would remain lit. - Changing fixture preset level during swop:
Found in version: 1.1 Changing a fixture's preset fader level whilst swop was active would not store the preset level change resulting in it dropping out to the wrong level. - Flashing fixture during swop:
Found in version: 2.1 Flashing a fixture whilst swop was active would not register when the swop was released. - Fade level match to swapped fixture:
Found in version: 1.3 Previously it was not possible to level match a preset fader to a swopped fixture. This is now resolved. - Record memory exited Channel menu:
Found in version: 2.1 If you were latched in the channel menu and recorded a memory you would exit out of the channel menu even though it was latched. You now drop back to the channel menu. - Playbacks stick when swopping more than one:
Found in version: 2.1 When swapping between two or more playbacks where the playback fader levels were above 0% they would latch on until all swaps were released. - Visualiser did not update with exchange:
Found in version: 3.1 Visualiser did not correctly auto update when a fixture was exchanged. - Cue view sometimes showed '-' when setting values:
Found in version: 3.1 Cue View sometimes incorrectly read '-' when setting function values in level view. - Cue View selection corrupted when changing playbacks:
Found in version: 3.1 If you had a selection in the cue view and you changes to a different playback sometimes the selection was corrupted. - Slow to change attributes with Channel Grid open:
Found in version: 3.1 With a large show with the channel grid open in output mode sometimes it caused a slow down in changing attribute banks. - Highlight colours affected by colour picker:
Found in version: 3.1 When using highlight with the colour picker open the colour of the fixtures could unexpectedly change. This is now resolved. - Dimmer could be left on after clear:
Found in version: 3.1 If you selected a dimmer, located it and pressed clear without putting it in the programmer it could remain lit. - Off doesn't work correctly with Edit Palette:
Found in version: 3.1 If you tried to use Off in conjunction with Edit palette to remove some attributes from the programmer and did not select the fixtures the Off values would not be merged into the palette. - Stuck in Record Memory:
Found in version: 3.1 When merging a playback with the record cue menu latched sometimes the record cue menu got stuck. This is now resolved. - Attribute editor wouldn't scroll:
Found in version: 3.1 Occasionally after starting the software the attribute editor banks would not scroll until you had changed attribute. This is resolved. - Enter doesn't work in Record View:
Found in version: 3.1 Record View 3 Enter did not record a view - the Enter key was not accepted. - Crash saving show:
Very rarely the software could crash when saving or loading a show. This has been resolved. - Workspaces not recalling scroll offsets correctly:
Found in version: 3.1 When recalling a workspace it should recall the scroll offsets of the windows. This didn't always happen reliably. - Deleting attributes in cue view:
Found in version: 3.1 When deleting some attributes from some fixtures in cue view it dis not update correctly. The view now shows [Off] to indicate where controls have been removed. - Fixture selection in shape generator:
Found in version: 3.1 When selecting fixtures to adjust individual parameters in the shape generator it would always revert to attribute control instead of shape parameters. - Flickering LEDs on Expert Touch Wing:
In some circumstances various LEDs on the Expert Touch wing could flicker randomly, the operation of the wing was otherwise unaffected. This can be resolved by updating the wing's firmware with new software distributed with this version of USB Expert. USB Expert help includes instructions for updating panel software.
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